


I've never had a good experience with nexus, or any mod that requires unzipping files. Needless to say that was the end of my involvment with that particular project. I recently had to wipe my hard-drive to get rid of adware that came with audio recording software I was directed to download by the "Skywind" mod team after I offered to help them with their work. I don't know what people's limited internet access or relative tech skills has to do with modders directing people to websites that could expose other users to malware.

The only mods I've used from Moddb have their own installer. I know, I know, almost impossible to believe such next-level things exists, but believe me, it does. Because these silly little modders sometime make stuff like new 3D models, textures, and maybe even entire new game world spaces, and these, you know, are kinda large in file size, but usually can be compressed nicely. So it helps when a file is compressed with LZMA2, which is just the current best all-around algorithm that has a balance between size, resource use, and (de)compression time, to, for example, only download half a gigabyte instead of two. Plus, believe it or not, some people still don't have unlimited and broadband internet connection. But since some people are super intimidated by this, a few people usually make a tool with a GUI to help them, because, as pre-manager era of GameBryo modding has shown us over and over and over and over again, even the self-claimed "smart" and "computer adept" people were unable to comprehend the ultra sophisticated theory of overwrite chains. And to make it super complex, you may need to do additional configuration, sometimes even in scary INI files. Hate to break it to you, but modDB operates the same way.Īnd as much as it pains me, but I think somebody ought to tell you this: to mod your game, you have to download files from the internet and use them to overwrite the vanilla game files.
